Birthday monkey project

Unit story

we will learn how to create interactive stories using Scratch. Our focus will be on creating a story concept, adding sprites, dialogue, music, user input, and decision-making to the story.

 

In this unit, we will start by brainstorming a story concept and planning out the characters, setting, and plot. We will then learn how to add sprites to our story, control their movements and actions, and add dialogue and music to enhance the storytelling experience. Finally, we will learn how to add user input and decision-making to the story, allowing the viewer to interact and affect the outcome of the story.

 

Throughout this unit, we will focus on creativity, storytelling, and problem-solving. By the end of the unit, you will have created your own interactive story using Scratch programming.

Birthday monkey scratch project

 

Presentation

Download Work sheet

Video script

Hi there! Welcome back to Scratch programming. Today, we’re going to create something fun and exciting – an interactive storytelling project!
With Scratch, we can use our creativity and imagination to make amazing stories that come to life on the computer screen. But first, we need to understand the basics of Scratch programming.

 

Events

One important thing to know about Scratch programming is events. An event is like a signal that tells the computer to start doing something. It could be something like clicking on a sprite, pressing a key on the keyboard, or even just starting the program.
Events are an essential part of Scratch programming because they allow you to control when and how things happen in your project. By using events, you can create interactive and engaging projects that respond to user input.

 

New project

To create a new project, go to https://scratch.mit.edu/, sign in then click Create and delete the cat.

 

Setting the scene

First, let’s set the scene.
  1. Click on the image icon to get the ‘bedroom 3’ backdrop.
  2. Then, click on the cat icon to get the Devin, gift box, monkey, and cake sprites.
  3. Put Devin by the bed, put the gift box on the shelf, put the monkey on the floor, and place the cake in front of him.

 

To make Devin talk

  1. To make Devin talk, click on the Devin sprite.
  2. Then, go to Events and select “when this sprite clicked”.
  3. After that, go to Looks and choose “Say ‘monkey, make a wish'” for 2 seconds.
This will make “monkey, make a wish” appear on the screen for 2 seconds when you click on Devin.

 

Birthday gift

  1. Next, let’s give the monkey a birthday gift! Click on the gift box sprite.
  2. Then, go to Events and select “when this sprite clicked”.
  3. After that, go to Motion and choose “glide 1 sec.” and select the monkey as the target.
This will make the gift fly to the monkey when you click on the gift box.

 

Monkey make a wish

  1. To  make the monkey make a wish, click on the monkey sprite.
  2. Then, go to Events and select “when this sprite clicked”.
  3. After that, go to Looks and choose “Say ‘I wish I had a bigger cake'” for 2 seconds.
This will make “I wish I had a bigger cake” appear on the screen for 2 seconds when you click on the monkey.

 

Make the cake get bigger

  1. If you want to make the cake get bigger, click on the cake sprite.
  2. Then, go to Events and select “when this sprite clicked”.
  3. After that, go to Looks and choose “Change size by 30”.
This will make the cake 30% bigger every time you click on it.

 

Make Devin ask for your name and talk to you

  1. Finally, let’s make Devin ask for your name and talk to you when the program starts.
  2. Click on the Devin sprite. Then, go to Events and select “when green flag clicked”.
  3. After that, go to Sensing and choose “ask ‘What’s your name?’ and wait”.
  4. Then, go to Looks and choose “Say ‘hello!'” for 1 second.
  5. Next, go back to Looks and choose “Say” and select “answer” from Sensing.
  6. Snap the “answer” block into the “say” block earlier and set the time to 1 second.
  7. Lastly, go to Looks and choose “Say ‘Click on the gift box to give the gift to the monkey'” and set the time to 2 seconds.
Now, you can run the project by clicking the green flag and interact with it!